There were a couple of others I tried but they were either too wild a change or the AI couldn't work with them. Makes race alignments decay back to something reflecting their specialisations) No Rapids on RMG (wasn't a fan of the artificial spine of rapids in some maps. you get a permanent -200 alignment once you have used Embrace Darkness. Sensibly implemented and you can control your summonings and theme your stacks more successfully.) Alignment Compatibility Mod (Good/Evil specialisations have more bearing on your alignment than before. Avalon's Summon Spell Tweaks (Summon spells are separated into summon wild animal, serpent, baby spider and so on. Structure Reward Variety (more variety in random rewards for clearing out some sites) Alternate Battleflags (units have just the unit type flags displayed in battle, the large team flag is removed. Hide's Hero Package (More heroes) Expanded Forge (Forge items overhaul / rebalance) Terraforming Tweaks (Spreads a new set of terraform skills over the differenct masteries rather than just having Basic + Advanced terraforming, really like this one) Mystical Dwelling Upgrades (Allows Mysical Upgrades (like Pillar of the Stylites) in dwellings) Racial Watchtowers (race-specific graphics for watchtowers) Here are the interesting ones with that in mind: #3 (note: bug with v1.I've been playing with a few, I prefer mods that enrich or refine things a bit without major overhauls, learning requirements or tricky dependencies. #1 (note: included in the PBEM & Single Player Balance mod) The top 10 for those too lazy to click on the article (I recommend to open the article though, as it contains some description of the mod, useful to see if you're interested or not):
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |